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MononokeSoushi

9
Posts
1
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45
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A member registered Dec 17, 2017

Recent community posts

The dev packaged Nintendo assets with the release, which was really stupid. Luckily a lot of people grabbed it before it got DMCA'd.

Not really a fan of soft shadows on sprites, looks weird to me (and a few others, going by comments I've seen). An option to disable that would be welcome. Great job on the release.

Nice, thanks.

(1 edit)

I do think that now is the time to focus on improving this version while it's experiencing a boost in popularity (and funding). A new map, etc. are nice. However, if the underlying code is indeed old, inefficient, and/or hard to scale then I think you should at some point shift focus to AU2. Better code, and all the improvements you've learned from AU1. If you want to extend the shelf life of AU2 to basically forever, letting people make/play custom maps would be the best way I think (heavily curated if you add them to the game).

If you do make AU2 or whatever, just don't be tempted to listen to the really bad players who want the game to be easier, etc. Some people just need to git gud. Thanks for the great game.

Oh, also, while this will probably affect cross-play, Steam has their own stable multiplayer API. Maybe use that as a backup?

Great job. The platforming is on the easy side, but the art and sound design are top notch. Looking forward to the future works of this team!

A fan of Spy Hunter, I take it?

Will it have Workshop support? Apparently that's a thing devs have to plan for, I thought you just release the editor or whatever. Princesses, princesses everywhere.

Looking forward to living out those MS paint comic strips.

Amusing but short little game demo. Still rough around the edges since it's new, but if this gets fleshed out into a full game it's something I'd enjoy playing.